eriktorbjorn
eriktorbjorn
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(Quote) I don't remember seeing it in any Infocom game, but of course it's possible that some interpreters had it while other didn't. Some games had an "OOPS" command that allowed you to correct one word, e.g. (Quote) I think that command…
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(Quote) Is there anything I can do to help debugging it? I can compile the code from the brahman Github repository (once I figured out that the build system doesn't like if the directory it's in has spaces in its name), but I don't know where to go …
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I don't know if this is a clue or not, but as an experiment I turned off the Image Scaling ("Resize images to fit") setting and pulled down the picture to always be visible. (Though that doesn't seem to work quite as well has I had hoped, …
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(Quote) I assume you mean the OpenGL renderer string, and not all the extensions that just happen to include the word "render" in their names: "OpenGL renderer string: AMD BONAIRE (DRM 2.50.0, 5.4.0-3-amd64, LLVM 9.0.1)" (I hav…
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(Quote) I had actually removed them, but fortunately I could recover them from a backup. :) As it turns out, the TheGuild-linux-1.3.3.9.AppImage file in my Itch directory isn't quite identical to the one you sent me. The only differences are in the…
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Oh wait, I spoke too soon. We had a private discussion about a problem where the game usually hangs for me when leaving the mill, and that problem still seems to persist.
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I didn't notice until today, but apparently the game was updated recently and now it seems to work fine again. Thanks!
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(Quote) I don't dispute that it's an impressive technical achievement, but whenever I've tried to actually play the games that way I've realized that I just can't find any pleasing arrangement of the windows unless I keep most of them closed. I like…
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Googling for those fragments (I can't be the only one who did that, can I?) turned up a poem called "Crabbit Old Woman" by Phyllis McCormack. (Wikipedia lists several alternative titles, but that's the article's primary title.) The part i…
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(Quote) Thanks. Isn't that just the data files needed to run the games in the Magnetic interpreter, though? What I meant was that if the DOS versions were legitimately available for sale somewhere, so I could run them in DOSbox, I'd be tempted to bu…
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(Quote) I didn't mean emulating the original UI in the remastered versions, I meant that it might be fun if there was a legal way to obtain the DOS (or C64, or Amiga, or Spectrum, or ...) so that anyone who wanted to could try and get them to run in…
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(Quote) I actually never quite understood what the difference between moden and classic mode was in The Pawn. (Can you tell I haven't had the time to play it much yet?) So if it can be done without spoiling, it would be nice if it was documented a b…
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(Quote) Sounds like a good idea. After all, the original games did have built-in hints too. For most of them, the manuals had a set of questions with encrypted answers that the game could decrypt for you. (Tedious and error-prone enough that you wou…
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(Quote) Upper-case letters might work too, but maybe I'm just nostalgic for the sample transcripts from the old Infocom manuals. :)
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(Quote) For me it only seems to show clicked commands in the text window, not the ones I type myself. Or is there some setting I'm missing? It would be nice if the commands stood out a bit better, e.g. by using a different text style/colour, or pre…
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(Quote) At least some of the games had "FIND" and "GO TO" commands, but I'm not sure exactly what they did. As you say, it gets tricky when things can move around behind your back.
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(Quote) In this case the article, if it did exist outside of my imagination, would have been in a paper magazine some time in the late eighties. :)
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(Quote) Ah well, I was mostly curious given the additional pictures (not necessarily animated) that were made for the first collection. Of course, having the source code for all the released games is the important bit. Even assuming that this does n…
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(Quote) Though at least in the desktop version, there's enough empty space that it should be possible to display all that information, and more, outside of the file name. As in this quick mock-up: (Image)
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(Quote) Will the Mac and Linux versions be updated as well, or are you still ironing out bugs in the Windows and Android versions.
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(Quote) I thought http://www.gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php was a pretty interesting article, though perhaps not that helpful for this particular case.
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Another thing that just occurred to me is that sometimes I think it would be easier to read the text window if there was an option for it to include the commands you typed. In particular, it could be useful later for games like Corruption, where yo…
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(Quote) I can see how it might be useful for debugging, if you want to compare the current behavior to that of the original interpreter. I don't see much point as a player, though, to have a shiny new interface for the game and then use it to... not…
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(Quote) I would think it difficult to add the necessary hooks to a complete ZX Spectrum emulator, though. Supposedly (I haven't tried them myself) it has been at least partially done for The Hobbit and Sherlock - see the Wilderlands and Foggy London…
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(Quote) One thing that comes to my mind is the old Legend Entertainment text adventures, which used a layout like this: (Image) Though I always found that to be too cluttered for my taste, and since I'm used to typing anyway this is the layout I …
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I noticed that at least with the Linux version, there is a difference between typing "save" in the input window and using the save command in the settings panel. Would it be possible to make them behave the same?
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(Quote) Nice. I seem to recall a similar one about "the Shaft or the shaft" when playing it back in the eighties. But if so, it was probably not until after you get past the alchemists, and I haven't been that far yet with this version.
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(Quote) Cool, I look forward to seeing it! (By the way, the collection had the option to turn off animations.)
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(Quote) As I said, the Magnetic interpreter already handles animations. The front-end just has to implement the appropriate functions so display it. Many years ago I tried learning GTK+ by writing such a front-end (I don't know if anyone's still mai…
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(Quote) Oops, what I meant to say was that what surprised me the most had nothing to do with Magnetic Scrolls. Too many re-writes before posting. :) (Quote) I do hope you manage to. The animations seem to have been mainly little things like the gr…