@efrancis76 said:
* Oh, I was unaware of the history functionality indeed. But arrow up on a desktop seems like the de facto standard. Also I believe that Infocom had this option back in the days (I may be mistaken though).
I don't remember …
@stefan said:
But I will have another go at it.
Is there anything I can do to help debugging it? I can compile the code from the brahman Github repository (once I figured out that the build system doesn't like if the directory it's in has sp…
I don't know if this is a clue or not, but as an experiment I turned off the Image Scaling ("Resize images to fit") setting and pulled down the picture to always be visible. (Though that doesn't seem to work quite as well has I had hoped, because if…
@stefan said:
Can you perhaps run glxinfo |grep render and check whether it uses llvmpipe?
I assume you mean the OpenGL renderer string, and not all the extensions that just happen to include the word "render" in their names:
"OpenGL rende…
@stefan said:
Strange. Do you perhaps still have access to the test build I sent? Actually the test build and the version on itch should be identical. Can you perhaps test again with setting the Qsg_render_loop variable to threaded?
I had ac…
Oh wait, I spoke too soon. We had a private discussion about a problem where the game usually hangs for me when leaving the mill, and that problem still seems to persist.
@stefan said:
It goes often unnoticed, but I think the Magnetic Windows system was an impressive technical achievement at the time and in some respects superior to many other windowing systems.
I don't dispute that it's an impressive technic…
Googling for those fragments (I can't be the only one who did that, can I?) turned up a poem called "Crabbit Old Woman" by Phyllis McCormack. (Wikipedia lists several alternative titles, but that's the article's primary title.)
The part in the logo…
@hugh said:
You can get all the original images from Stefan's memorial site;
https://msmemorial.if-legends.org/magnetic.php
Thanks. Isn't that just the data files needed to run the games in the Magnetic interpreter, though? What I meant…
@hugh said:
Regarding the original user interfaces, it would be quite cool to have those unrolling scrolls below the pictures like in the original. You're right that Corruption actually had little documents that unfolded rather than scrolls.…
@hugh said:
The game is playable in both modern or classic modes, the latter being as close to the original as possible.
...
As always, feedback and suggestion are always most welcome.
I actually never quite understood what the dif…
@hugh said:
Some people will always want the walkthough. We've been thinking about putting help/walkthough into the game itself. Later, this might happen, but for now we're just posting solutions on the web page.
Sounds like a good idea. Aft…
@hugh said:
You're right, it only does the "clicked" commands currently. Also i admit that the presentation could be improved. I like the idea of a different color, perhaps just slightly fainter than different would be nice.
Upper-case lette…
@robriz said:
The new version with dot and echo is much better!!
For me it only seems to show clicked commands in the text window, not the ones I type myself. Or is there some setting I'm missing?
It would be nice if the commands stood out …
@hugh said:
Must take care to prevent the player from snooping on anything that moves on its own. Most things don't move about, but some do. For example the horse moves about with the adventurer.
However, eliminating live objects (people …
@The_Librarian said:
There usually is the gems you find on the wibbly wobbly web, but you don't bookmark them, and a couple of years down the line you're looking for the same article, but they've vanished into the Great Bit Bucket...
In this…
@hugh said:
We have recovered source codes for all the games from the tapes. The collection editions can be spotted because they contain additional code to notify the UI of certain events.
There is definitely none of these codes in, for e…
@hugh said:
That's quite a good idea. Perhaps the save dialog box should make up a suggested name (which you could change of course), of the form: "location_score.sav"
Though at least in the desktop version, there's enough empty space that i…
@hugh said:
v1.0.3.4 brings the theme selector.
Will the Mac and Linux versions be updated as well, or are you still ironing out bugs in the Windows and Android versions.
@hugh said:
hmm, http://emulation.gametechwiki.com/index.php/CRT_Shaders
and,
http://filthypants.blogspot.de/2015/04/more-crt-shaders.html
I thought http://www.gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_W…
Another thing that just occurred to me is that sometimes I think it would be easier to read the text window if there was an option for it to include the commands you typed.
In particular, it could be useful later for games like Corruption, where yo…
@hugh said:
Another complication is there might be new properties added to the save that will most likely make the saves not compatible with any of the original (ie 30 years ago) versions running in emulators. Not sure if anyone is bothered ab…
@The_Librarian said:
On android it is marvin (48k zx spectrum emulator) and known as fuse on other platforms. Source should be in the GPL, will check and revert.
I would think it difficult to add the necessary hooks to a complete ZX Spectrum…
@hugh said:
One of my pushes it to try to makes game depend less on typing. This is especially relevant to mobile gameplay because the keyboard, when shown, fills the screen (mine does for example).
There have been suggestions to make dra…
I noticed that at least with the Linux version, there is a difference between typing "save" in the input window and using the save command in the settings panel. Would it be possible to make them behave the same?
@hugh said:
Over here, we fix bugs in the original games :-)
Nice. I seem to recall a similar one about "the Shaft or the shaft" when playing it back in the eighties. But if so, it was probably not until after you get past the alchemists, an…
@hugh said:
Today I've been working on this. Firstly, you're right, there were more pictures in the "collection" versions. I've made our build work with the collection graphics, except i haven't got the animation to work yet.
I think this…
@The_Librarian said:
Animations can be a simple .GIF image (with browser-based games), otherwise it is some close-source code that does the animation IIRC
As I said, the Magnetic interpreter already handles animations. The front-end just has…
@eriktorbjorn said:
What surprised me the most was that the CD had nothing to do with Magnetic Scrolls.
Oops, what I meant to say was that what surprised me the most had nothing to do with Magnetic Scrolls. Too many re-writes before posting.…