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stefan

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stefan
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  • Ok, I was able to reproduce this on my Manjaro system, but as suspected it is actually a problem with appimagelauncher. I can understand now that you actually never got to see the integration dialog of our AppImage at all, because appimagelauncher i…
  • The pouch won‘t be there until you made the guru happy
  • Strange, because the AppImage is not bound to appimageloader. It contains a script which brings up the dialog and creates the required files. Does The Pawn appear in your application menu after you pressed „yes“? I am not sure what appimageloader is…
  • AppImageLauncher is an external helper daemon. So that error messge is not coming from the AppImage itself. The AppImage should open an own dialog with a message like this: "Would you like to integrate ThePawn-linux-1.3.2.9.AppImage with your system…
  • When lanuching the AppImage, you normally should get a dialog asking whether you want to integrate the AppImage into the system. Did you get this dialog? I assume that the above message is coming from a separate daemon in the system like appimaged?
  • Hi Erik, yes, we are aware of the problem and a Guild update is in the works. This is a conflict between the bundled Qt version and the included libs with some libs on newer distros, resulting in problems with libharfbuzz and libfontconfig. Will s…
  • Hi, Congrats on finishing Jinxter The endgame does require a certain order of actions, indeed. The important part in your steps is Dropping the ash after you climbed up the chimney. It falls down and Janedor thinks that there is something in…
  • Then my memory is failing me. Havn't played Corruption for a long time. I thought this was how to trigger the image...then I will have to take a look again myself
  • Have you tried using the car?
  • Hi, Yes, I can understand that this is giving uncertain feelings about the save games. I think the save games are not corrupted, because this would almost certainly make them fail on the other platforms, too. Strange that you can‘t load the games …
  • Hi, sorry for the delay. I am currently drowning in real world work I assume you are playing on Android? If so, is this by any chance the same save game problem we encountered before? I think the Android (and iOS) release don't have the fixes, y…
  • Hi Dave, thanks for your report! Glad that you enjoy the game. Will check about the icons, perhaps we overlooked some items that are rarely used. The settings and the compass should be in the usual place. Do you say they are not there in the Wind…
  • @dave Yes, you are right about this possible dead end, but this is solved if you play in remastered mode. But I won't tell how
  • Hi, the black screen at the start is indeed intentional. I know that many games show a splash screen there, but actually the Apple guidelines explicitely state that the launch screen must not be used for logos, splashes and so on. And since it is v…
  • Hi Dave, is this a single savegame or do all restores fail? I think if the save game is faulty, it won't work on a newer version, too. Can you PM the save game? And perhaps tell me, which platform you are using? Best, Stefan
  • The music stuttering should be fixed with Jinxter 1.2.10.9!
  • Unfortunately the quick try doesn't work. The Qt version in Guild is older than the Jinxter version and it is linked against other system libs. So this is probably only solveable with a real rebuild. Sorry.
  • Hi, yes, this is a problem that arises from a conflict between certain versions of Qt and Freetype. The Jinxter appimage indeed has a fix for this. This did also affect some older versions of Fedora and the Ubuntu 17.x series, but they fixed this i…
  • Hi, thanks a lot for playing Jinxter! Sorry for the restart problem. Indeed, this seems to have slipped through. It only affects the picture, not the game mode. As a workaround you can reset the game with the reset button on the settings page. Co…
  • Interesting find Well, Aquitania is jinxed, obviously. That's one one of the many eerie things happening there, randomly. I guess, it is just the message that needs refinement, but I'll check how it is triggered. Thanks!
  • Thanks for the savegame. Indeed strange, if you do everything that is required to get into the Bank you should have a score of 395, so something didn't work out. But looking at your inventory and the map, it seems you have fullfilled everything nece…
  • Can you perhaps upload it to some dropbox-thing or send it via message?
  • Yes, this should be all the treasures. Somehow I seem to remember that you also need a certain score for the bank to open, but a quick glance at the sources only revealed that you need the 15 treasures. Will have a closer look. Can you perhaps provi…
  • Interesting idea. Thanks. Have added it to our todo list. Perhaps this is something for a future Guild release.
  • Thanks for reporting. I will check if the courtyard behaviour is a result of the remaster changes or if the game has ever worked this way. The cotton/needle fixing/removing problem might one of the devilries in the original game that slipped throug…
  • Congrats!!! The adventurer is also on the todo list, for a possible future release. Perhaps in the future he will not disappear, but end his wandering in a fixed location, so you could always meet him again. Stefan
  • But you know... they own the Vogons. Really, you know what they do to you. If you don't listen, you will find out the hard poetic way. And I surely wouldn't have the audacity to mess with the Galactic Hyperspace Planning Council...
  • Hi, I can really understand that this is disappointing, but it's a complicated matter. It is very likely that this affects the IP of Activision, who still seem to hold the rights on everything Infocom and perhaps this would even affect the rights o…
  • Glad to help! On a second look to the sources, I think, the adventurer wanders for 500 moves, then stops. About his movement: He doesn't wander to all locations, but to a larger part of the map, so it might be not that easy to track him down. Ro…
  • Yes, I think that is the problem. To finish the game, you must give the chest to the adventurer... Had a quick glance at the sources and if I got it right, the adventurer indeed keeps wandering around, so if try to catch him before going to the dr…