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stefan

stefan

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stefan
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  • Hi, Yes, I can understand that this is giving uncertain feelings about the save games. I think the save games are not corrupted, because this would almost certainly make them fail on the other platforms, too. Strange that you can‘t load the games v…
  • Hi, sorry for the delay. I am currently drowning in real world work :/ I assume you are playing on Android? If so, is this by any chance the same save game problem we encountered before? I think the Android (and iOS) release don't have the fixes, …
  • Hi Dave, thanks for your report! Glad that you enjoy the game. Will check about the icons, perhaps we overlooked some items that are rarely used. The settings and the compass should be in the usual place. Do you say they are not there in the Windo…
  • @dave Yes, you are right about this possible dead end, but this is solved if you play in remastered mode. But I won't tell how ;)
  • Hi, the black screen at the start is indeed intentional. I know that many games show a splash screen there, but actually the Apple guidelines explicitely state that the launch screen must not be used for logos, splashes and so on. And since it is ve…
  • Hi Dave, is this a single savegame or do all restores fail? I think if the save game is faulty, it won't work on a newer version, too. Can you PM the save game? And perhaps tell me, which platform you are using? Best, Stefan
  • The music stuttering should be fixed with Jinxter 1.2.10.9!
  • Unfortunately the quick try doesn't work. The Qt version in Guild is older than the Jinxter version and it is linked against other system libs. So this is probably only solveable with a real rebuild. Sorry. :(
  • Hi, yes, this is a problem that arises from a conflict between certain versions of Qt and Freetype. The Jinxter appimage indeed has a fix for this. This did also affect some older versions of Fedora and the Ubuntu 17.x series, but they fixed this in…
  • Hi, thanks a lot for playing Jinxter! Sorry for the restart problem. Indeed, this seems to have slipped through. It only affects the picture, not the game mode. As a workaround you can reset the game with the reset button on the settings page. Con…
  • Interesting find :) Well, Aquitania is jinxed, obviously. That's one one of the many eerie things happening there, randomly. I guess, it is just the message that needs refinement, but I'll check how it is triggered. Thanks!
  • Thanks for the savegame. Indeed strange, if you do everything that is required to get into the Bank you should have a score of 395, so something didn't work out. But looking at your inventory and the map, it seems you have fullfilled everything nece…
  • Can you perhaps upload it to some dropbox-thing or send it via message?
  • Yes, this should be all the treasures. Somehow I seem to remember that you also need a certain score for the bank to open, but a quick glance at the sources only revealed that you need the 15 treasures. Will have a closer look. Can you perhaps provi…
  • Interesting idea. Thanks. Have added it to our todo list. Perhaps this is something for a future Guild release.
  • Thanks for reporting. I will check if the courtyard behaviour is a result of the remaster changes or if the game has ever worked this way. The cotton/needle fixing/removing problem might one of the devilries in the original game that slipped through…
  • Congrats!!! The adventurer is also on the todo list, for a possible future release. Perhaps in the future he will not disappear, but end his wandering in a fixed location, so you could always meet him again. Stefan
  • But you know... they own the Vogons. Really, you know what they do to you. If you don't listen, you will find out the hard poetic way. And I surely wouldn't have the audacity to mess with the Galactic Hyperspace Planning Council... :o
  • Hi, I can really understand that this is disappointing, but it's a complicated matter. It is very likely that this affects the IP of Activision, who still seem to hold the rights on everything Infocom and perhaps this would even affect the rights o…
  • Glad to help! On a second look to the sources, I think, the adventurer wanders for 500 moves, then stops. About his movement: (Spoiler)
  • Yes, I think that is the problem. To finish the game, you (Spoiler) Had a quick glance at the sources and if I got it right, the adventurer indeed keeps wandering around, so if try to catch him before going to the dragon you might be able to get …
  • Yes, it is. These are the little devilries that were pretty common in the early days of text adventures... running into dead ends and not knowing until many moves later. That is what we try to prevent or rule out with the remastering. But this one …
  • Ahh, I think I know what happened. It is not a game bug or a faulty savegame, but... (Spoiler)
  • Thanks for the savgame. Yes, indeed, something seems to be wrong. Either the savegame is corrupted or perhaps something in the game went wrong. I have also uploaded my savegame from the high ledge here (created with 1.0.8.6 on macos): https://www.d…
  • I think that you are still missing an important step of the solution, but of course this is only a guess. Tested the scene with both clicking and typing and the game does what it is supposed to do over here. But I only tested this single scene and n…
  • Hi, Are you playing the remastered version or the classic version? Mouse/touch version or typing? Best, Stefan
  • Are you dying after you gave the aerosoul to to the devil or when does it happen exactly?
  • The original hints (from the Collection version) are online now: https://strandgames.com/games/theguild/guildhints The walkthrough will follow next :)
  • Yes, I have both on my todo list. Cannot say yet when, but they are definitely planned. :)