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Here are a few suggestions after playing part of Jinxter and Guild of Thieves on iOS 9.x (iPod). Please, Hugh and Stefan, don't take them too seriously because I would never thank you enough for all the incredible work you already did.
For mobile games:
I would love to be able to zoom and pan in the graphics, just like I do for my pictures in the Apple gallery app (pinch...).
Same thing about the map: pinch for zooming. I know about the slider but it's not very handy on a small screen.
For all versions (not just mobile):
Welcome screens are... well... sorry but I don't like them. The 2D effects is very slow and ruin the aesthetics of the cover art. I'm a big fan of box art, they are even beautified by the Rainbird blue color around. I would love to be welcomed in your remastered games by the exact box art (with pinch zoom...) surrounded by that great blue. You could also add a smooth transition effect from the original to your remastered box art, and vice-versa...
Fonts from old computers: even if the font used in the remaster games is fine, I would love to play those games with the same fonts than 30 years ago. I can't explain why. Nostalgia speaking! The Amiga font and especially the beautiful Atari ST font, I guess they were special Magnetic Scrolls fonts...
CRT graphics look: already covered in this discussion.
Gameplay helpers are great, the map is just heaven. I suggest to make it more helpful for "modern" adventurers:
Other interesting helpers that may lower the difficulty of the games too much, but they would be cool for an easy-mode:
That's all for now . Thank you again for allowing me to play my favorite adventure games of all time in a new way, and anywhere! I can't wait playing Fish! again...
PS: the only bug I've found so far: the can (of worms) in Jinxter is not underlined