This bare walkthrough will lead you through the game till the end with full score, but for now
it is limited to the steps that are necessary to solve the game. If you solely follow the guide
you will miss the full story. Note that the game has some random elements, e.g. the adventurer wanders through Kerovnia and
you might not meet him at the exact place as in this walkthrough. Sometimes timing is important, so additional steps might lead to death and resurrection.
The walkthrough uses small images for making it easier to recognize what is meant by the various steps. The meaning of
the symbols is as follows:
Move via tap/click or compass rose in the given direction
Tap/click the item in the game text. Set in braces, you will find how many times you have to tap the item.
Drag this item from the sidebar and drop it onto
Often used sequence of actions, explained on first occurence.
Move to the given location via map
The journey begins...
note (you get a chest and the note)
If you followed the steps above, now at some time the adventurer should arrive. When
you encounter him, do this:
If the horse is there you can ride it:
If you are on the horse, you will get (on the horse) in the room description, to...
Back to the shed:
For the next steps, you must be riding the horse and have the dead adventurer with you.
drop hoe
(hoe and rake will fall apart)
all(!) items from inventory
you could probably break...
Track (left of High Cavemouth)
If shirt and jeans are on horse, get them here or you will die! Tap horse and get both of them.
If you are on the horse, you need to get off and do a "look" via toolbar, otherwise
the tree stump is not visible.
Now "look" or tap message until the lift arrives, e.g.
rug (2x) - if you are carrying too much, put white in pouch and drop wooden key
For the next two steps: if you are carrying too much, put things onto horse.
maybe tear... (you need the trouwel for that)
maybe put white back in pouch
pouch (2x, first in inventory)
"look" two times to get list of items in room...
maybe put white back in pouch...
... and there you are with full score!