
hugh
hugh
@Librarian, iOS added. You should get email from Apple. For Android, visit the link https://play.google.com/apps/testing/com.voidware.jinxter and opt in.
I'll PM you download keys at itch.io for Linux and Windows.
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- hugh
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You get a game back from Google Drive by sharing it back; Be sure to have the latest Google Drive app, run Google Drive and find your whatever.sav file. Click on it and popup the menu and select "send a copy". After that, you should see a…
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Windows 1.0.4.4 uploaded to itch. Fixed the dark theme save/load box. Sorry no share button for saves yet. However, on Windows, the save files are kept here, for those who might want to grab them directly; C:\Users\yourusername\AppData\Roaming\Bra…
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I've adjusted the min size. Thanks for this. there was already a min size, but of course it's no good if it lets you make the box too small to tap on. I think that's the short term answer anyhow,
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ok, i've fixed the shades in the save/load dialog. now i look into the drop arrow thing. BTW, i figured out the reason why you can't tap on the input box when it's small is because the tap is going to the "drag thumb" and not into the box…
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Yes, i just noticed this problem too. The dialog boxes are shaded slightly lighter in dark mode - except save/load, looks like i missed that one. Will make an update. Also, i'll have look into this "drop arrow" thing, there might be a f…
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Yes, definitely in the next week or so. Stefan usually builds the Mac & Linux final releases.
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The save games are stored inside the app area. Android doesn't like apps writing outside their area (ie their install directory). The actual directory (which needs root to access) is: /data/com.voidware.brahmanpawn/files/ That's why it needs the s…
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(Quote) Not so useful then.
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Yes, I could have booted from that, then read the disks. But then how to transfer the data?
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BTW, I after the iOS release of The Pawn, i'm hoping to get back to seriously producing The Guild. I want to make some new UI features (eg the word suggestion bar) and we're planning to get the animation working for it!
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Awesome! I wanted to read some old floppy formats recently, as part of the data recovery. I rummaged around and managed to find an old 5.25" floppy drive - and it worked! Originally, the plan was to read the disks using a Linux box, but unfor…
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At one point, the package included some DLLs that were not needed.
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ok, let me look into this one.
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iOS version submitted to Apple for formal review. Let's see what they say...
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Hi, Thanks for posting this, because it was a real flashback - i actually remember playing this game in about 1980 or so. A friend had it on his Atari and showed it to me. The article covers the history but not the gameplay; IIRC, there was golden…
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Awesome news! Performance of the picture loading should have improved. A few other tweaks here and there also - for example drop shadows aren't needed in dark mode. These take a surprising load on performance. I'm currently working on assembling va…
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It would need a variation on those shaders. A lot of the complexity can be eliminated, because we don't want to simulate TV pincushion effect, warp etc. I was looking for something that just made the horizontal scan lines - like an old monitor, but…
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What sad times are these when passing ruffians can say NI, at will, to old ladies and slack coders can have 64MB lookup tables in games for pocket devices. https://www.youtube.com/watch?v=Z621WexHihw The second part of that sentence, cut from the …
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Unfortunately yes. I can't fix this until we go over to using the re-compiled source codes. Right now, The Pawn is running from a rebuilt binary (the original in fact). I'm running The Guild here from a re-build, but my next step is to check that t…
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Hi, Thanks for this testing! good news. I put out a new build late yesterday that might fix the other iPad - or, at least, help a lot. The difference between the version that had corrupted colours and the version that failed on start, was that i m…
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hmm, http://emulation.gametechwiki.com/index.php/CRT_Shaders and, http://filthypants.blogspot.de/2015/04/more-crt-shaders.html
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what we need is a shader for that! because the old green screens weren't just green, you'd have to reproduce the way things were made by the scanlines to get that effect. Now, you got me thinking. i wonder if there's one already out there...
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Well, i have to get the animation going for the Guild....
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dup deleted. @eriktorbjorn, i like this idea. Right now the past commands drop into the lower command buffer, but they could be transcribed into the main text as well. I think they would go into both with this option. I'll add this to the request…
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So it doesn't even run at all anymore? This is bad!
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New iOS build on the streets. I made a few adjustments to the picture loading (which may or may not affect the mystery color bug). Also fixed some dark theme colors and Added some cool, retro IBM fonts from here. here's the game with IBM VGA font…
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Ok thanks. I'm going to try some more investigation here. I think there is an actual problem here, just need to smoke it out...
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Thanks. Just fixed a silly bug i noticed, the phrase "Strand Games" is wrong in the start text, comes out as "Stra D Games". Was a glitch in the text, so ignore this if you see it.
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iPad mini 2 seems ok. However, only tried the basic run game and change theme to dark. Perhaps there's a magic sequence of events to try...
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what kind of iPad is it? I'm trying out this build on the Amazon Device farm. So far, iPad Air is ok. I'll try the mini next...