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hugh

@Librarian, iOS added. You should get email from Apple. For Android, visit the link https://play.google.com/apps/testing/com.voidware.jinxter and opt in. I'll PM you download keys at itch.io for Linux and Windows.

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hugh
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  • Yes indeed. The source code for everything is here, specifically the original game code is here. The Pawn, The Guild and Jinxter are complete, for the others, only the .f23 files are there currently as the code doesn't built yet. Fish! will be ne…
  • The feature has been added to the standard system, so all updates released will have the option.
  • Thanks for your feedback on the ambient sounds. Yes, we added some to Jinxter. My favourite is the aqualung, because it actually helps to remind you that you're wearing it. Currently Stefan is doing a fantastic job of collecting some ambient soun…
  • Hi! Yes, i'm going to gather everything together including some historical MS docs i've recovered and publish them.
  • Hi Philipp, I had a go experimenting with your idea. Here's a demonstration clip using Fish!. If I understand correctly, the text can only scroll down with the roller into a small view providing the text is small enough to fit. Otherwise the last …
  • Hi Philipp, Thanks for your feedback on Jinxter! The new endings are thanks to Stefan who figured out a new set of "win" states depending on luck as well as score. A definite improvement over the original lackluster ending. Regarding the idea of p…
  • That's a really good idea! Turns out there is a transcript option in the game (for the desktop editions); whatever.exe -t filename.txt Will record the game transcript as you play into filename.txt. However, this is not connected to save or load …
  • Hi There, and thanks for your interest in our remasters. It would be fairly straightforward to have the words appear at a configurable speed. However, in the originals i think the words would appear in clusters, depending on how they were arranged …
  • Windows version with new buttons is on itch.io
  • Hi Siggel, I have rolled out a new Android version 1.2.13.9. This ought to fix the save game incompatbility. I've tested it by loading one of your games listed in your links above and it worked. Version should be available in the next hour or so (…
  • Just catching up with this thread. Let me try some tests here. Will report...
  • Done! Will be in next release
  • The post mistress isn't taking you seriously! After all, you're in a post office wearing a diving suit, face mask and flippers! :-)
  • Spoiler; You have to untie ladder at the Top of The Waterfall, otherwise the ladder isn't there to climb up after escaping from the well underneath the Temple statue. Otherwise, it is indeed a dead end.
  • "treasure" is a noun set. So, for example, put treasure in safe will put just those items. Also drop treasure, look treasure etc.
  • Hi everyone, @Siggel, i have tried saving a game from the command line in Guild v1.1.3.8 and loading it from the UI and that works, also the reverse. @Dave, I have finally got to the bottom of this and Dave, you are right. There is a bug that mak…
  • Hi, Several people have been asking for the C64 pictures to be added. I have been wondering how this might work. IIRC, the c64 images were also used in the 16 bit versions as "cameos". Since loading the full pictures took some time and also displa…
  • Hi, I looked at Dave's bad save file and somehow the file had been corrupted. The loader detected this and refused to load the file. I'm am not sure how it got corrupted, this is a mystery. In Jinxter you should be OK to "save" in the game and then…
  • Hi, We added the word "treasure" to The Guild, so at least you can identify it. But of course, that won't tell you which treasures you're missing. Unsolvable states is indeed a problem. It was worse for Jinxter. We've been calling these situations…
  • HI Lonestarr Thanks for all your suggestions. We're always looking for improvements and submitted ideas do get noted. Pinch and zoom graphics is something we've thought about. I'd like to make this work, definitely for the map. Now that some pictu…
  • I discovered that the libretro shaders have also been converted to GLSL here, https://github.com/libretro/glsl-shaders. Thinking of trying out perhaps the "easymode" one.
  • Pixel smoothing has been disabled in v1.2.10.9, providing "pixel scaling" is also off.
  • Hi, Thanks for the report. This has now been fixed. Lookout for v1.2.10.9...
  • Hi Thanks for posting this. It's definitely something we were going to look into. There are a number of CRT style shaders written as pixel shaders that we might be able to use. Looks like the "superCRT" you have there is a DX thing. Instead we'd n…
  • Glad to know. Thanks for the report. At some point I'll look into rebuilding a version of The Guild...
    in Save games Comment by hugh January 14
  • The Guild, yes there ought to be. There are a few other bug fixes wanting to go into a new release for Guild. So a guild update won't be done for a while unfortunately.
    in Save games Comment by hugh January 13
  • Hi. If you've bought the desktop versions, i can send you a special link for the Android edition. I think that people should only have to pay once. Unfortunately, the desktop editions are on itch and the Android version is on Play, so this has to b…
    in Save games Comment by hugh January 13
  • Hi. I just rolled out a new Android version v1.2.9.9 It appeared that the share code was completely broken, so thanks for reporting this. When the new version becomes available, you can share a save game from the load/save dialog. I tried sharing …
    in Save games Comment by hugh January 11
  • I've discovered the sharing save game code is broken. Over here i have a fix. This allows the game to be shared out of Android (eg to Windows). However, there's meant to be a way back in. For some reason that's not working either...
    in Save games Comment by hugh January 10